Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
3209
?
4223
?
9839
?
6745
?
9780
?
1426
?
7885
?
1270
?
6536
?
10844
Total damage to objectives
12172
28309
4546
2142
1394
0
12914
0
1333
613
Total damage to buildings
4369
0
4546
2142
1394
0
0
0
1333
613
Total damage shielded
0
0
0
0
199
0
0
0
0
141
Total heals on teammates
0
0
0
0
0
0
0
0
0
0

Abilities usage

in numbers

Inner Flame (Q)

44xpressed

Focused Resolve (W)

9xpressed

Inspire (E)

14xpressed

Mantra (R)

28xpressed

?

Karma

Failed to fetch data. Please try again.
Error fetching data

Summoner spell

Most popular spells
?
?
48.8% WR(9501 Matches)
?
?
51.8% WR(5339 Matches)
Error fetching data

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Karma
?
Lux
1.20KDA2.33
0.35%Kill Participation0.58%
19Vision Score13
9,780Damage Dealt10,844
2Max CS Advantage46
14CS in First 10 Minutes22

Minions have varying gold values depending on their type, and the CS gap results in an approximate 154 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
1Max Level Lead2
Blue36,183G
Difference+9,005G
Red27,178G
?
6,654G
?
7,021G
?
9,628G
?
7,429G
?
5,451G
2,884G
391G
6,603G
785G
876G
3,770G
?
7,412G
?
3,025G
?
6,644G
?
6,327G
?